The rules and etiquette of golf

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t- times handicaps results  

GENERAL COMPETITION RULES

1. Learn the R&A rules. This can save you shots and enables you to avoid being disqualified for breaking these rules. 

2. Every competitor should personally ensure that his NAME and HANDICAP are entered in the competition book before starting his round. (Players starting their round on the 15th hole may enter their names in the book after playing the 18th and before starting the 1st).

3. Read the rules and instructions in the competition book carefully before starting your round. 

4. Make sure your card is filled in correctly, it is the player’s responsibility to make sure his card is correct before signing, NOT the marker’s, this means the COMPETITION NAME, DATE, the player’s NAME and HANDICAP  must be on his card.

4(a). When completing your card enter your NET score in the box at the bottom left side of the card. The card should be completed correctly with the player’s gross score, handicap and net score. In a Stableford just the points total is required.

5. Cards MUST be completed and signed before entering the clubhouse. Cards must be handed in immediately on your return to the clubhouse.

6. Players must NOT allow an extra player to join them once they have teed off in a competition.

7. You must NOT take shelter in competitions during bad weather except for lightning. R&A rule 6-8. 

8. Hill Barn G.C. committee require a MINIMUM of THREE CARDS to be played in handicap qualifying competitions before any player can win a Cup or Trophy competition.

9. All club members should set an example to other players on the course, i.e. Golf etiquette, replace divots, repair pitch marks, rake bunkers, put litter in bins, allow faster groups behind to come through, etc.

10. Starting at the 10th or 15th hole in a competition----- it is permitted for players to go into the clubhouse for refreshments etc. whilst waiting for a booked time on the first tee as long as this does not unduly delay play.

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RULE OF THE WEEK - UNPLAYABLE BALL

The player may deem his ball unplayable at any place on the course except when the ball is in a water hazard

The player is the sole judge as to whether his ball is unplayable.
If the player deems his ball to be unplayable, he must, under penalty of one stroke
a. Play a ball as nearly as possible at the spot from which the original ball was last played  or                                                                                                                
b. Drop a ball behind the point where the ball lay, keeping that point directly between the hole and the spot on which the ball is dropped, with no limit to how far behind that point the ball may be dropped.                                                                                                                                                                                                        
c. Drop a ball within two club-lengths of the spot where the ball lay, but not nearer the hole.
If the unplayable ball is in a bunker, the player may proceed under Clause a, b or c. If he elects to proceed under Clause b or c, a ball must be dropped in the bunker.
The ball may be lifted and cleaned when proceeding under this Rule.

 

 

competitions

rules and etiquette

Strokeplay

This is the form of competion in which the player totals his score for each of the 18 hole, giving a gross score before the deduction of the handicap. The full handicap is deducted from the gross score to give the net score. This is usually considered the most testing form of golf.

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Matchplay

This is the head-to-head match between two players. If played off handicap it is  3/4 of handicap difference, at Hill Barn we now give full handicap difference, the lower handicap player gives three quarters of the handicap difference to the higher handicap player - the strokes being taken by following the stroke index column on the scorecard.

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Foursomes

In this, four golfers play together in pairs, but use one ball between a pair and take alternate shots for each hole. One player elects to drive the first hole and will then drive on every odd numbered hole; the other takes the even ones. This can then be played on a match play or stroke play format. At Hill Barn it can be 3/8 of handicap difference we now give 1/2 handicap difference.

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Four Ball Better Ball

This is a form of play in which four players play together, each using a ball. It is played in partnerships, matching the lower score for each of the partnerships in a matchplay format. Four Ball Better Ball can also be played in strokeplay form. In a match, the handicapping is taken on a three-quarter basis, the players taking handicap strokes from the lower handicap of the four.

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Greensomes

In this competition, players go out in fours, made up of two pairs. All four players drive on each hole. The players of each partnership choose the preferred drive of the two and finish the hole playing alternate shots. The player whose drive was not taken plays the second shot. Some clubs use a handicap system for this, just taking the average of the two handicaps, others use what is generally a fairer system, taking six tenths of the lower handicap plus four tenths of the higher handicap. A Greensome can then be played as a match, a medal or a Stableford Bogey.

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The Stableford or Stableford Bogey

This is a popular form of competition against the par (derived from the name for par of "bogey"). In this, the player takes seven-eighths of his handicap against par, according to the stroke index. In other words, a 24 handicap would receive 21 strokes and gets one stroke on each hole plus a stroke on those in the index marked one, two or three. On the card he fills in the gross score and then, after mentally deducting the strokes, counts two points for a hole completed in par or net par, one point for a score or of one over par, three points for a birdie or nett birdie, four for an eagle or net eagle, and so on. The player with the most points for the 18 holes wins, with the winning scores usually ranging from 35 to 42 points. The Stableford form of competition can be played in singles, foursomes, four balls or greensomes.

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Bogey Competition

This is an alternative to the Stableford Bogey and is, in effect, a matchplay competition in which the golfer plays a hole-by-hole match against par (bogey). The player, with their full handicap,  takes those in the form of strokes from par according to the stroke index. Unlike a true match, the whole round is completed and the player records on each hole whether, after receipt of the stroke, he has won or lost the hole against bogey. At the end of the round he records how many up or down he is against par, for example three up or six down. This is a difficult form of competition with winning scores anything from two up to two down.

 


Bisque Bogey

In a match or bogey competition, an adaptation is to use "bisques". These are, in effect, strokes that can be taken where a player chooses, instead of at an allotted hole. In a Bisque Bogey the player would, for example, receive perhaps 15 strokes and can elect, after playing the hole, whether or not to take one of his bisques. In a similar way, a match can be played in which one player gives another six bisques and he can decide when he wants to take them.

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Eclectic competition

This is a type of competition run, as a rule, over a period of weeks or months, in which the player records his best score for every hole taken over that same period. There are various ways of playing an Eclectic Competition. In some cases, players are allowed unlimited cards and in others they are restricted. As a general principle, after completing the initial round, the player tries to improve the score for each individual hole before the usual before the usual deduction of half handicap. we give 4/5ths of handicap for 2 card eclectics and 2/3rds for 3 card.

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Flag Competition

Here the player is allotted a certain number of strokes to use for the round, being the par of the course plus his handicap. In other words, a 20 handicap golfer playing on a par 70 course is given 90 strokes to use. He starts off from the first tee and, after playing 90 strokes, places a small flag with his name on where the 90th shot finishes. The person who finishes nearest the 18 th hole or farthest up the first or second fairway for the second time round is the winner.

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St Andrews Greensome

The St Andrews Greensome is similar to an ordinary Greensome, except that the players alternate in taking the second shots. In other words, one player elects to take the second shot on the odd numbers holes and the other on the even ones. They still both drive and elect the better drive for the next player to play.

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Texas Scramble

This is a team competition, usually four-up. Each player drives off the first tee. The team captain then chooses the best drive and all the players take their ball to this position. They all then hit a shot from there. The captain again chooses the best second shot. Everyone else takes their ball to that spot and continues until the first player has holed out.

All players must take a specified number of tee shots see competition book on the day of the competition.

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rules and etiquette

  • Don't walk or move while others are playing.

     
  • Always try to be aware of others playing behind you and let them through if you are holding them up. Remember that a player may hit the ball 250 yards and may be waiting for you even though he seems a long way away. If you are losing ground on the match in front, be prepared to stand aside and wave other players on. Once you have waved them on, let them go. Particularly, if you lose a ball be quick in waving other players through. And if you do find your ball, don't then try to get bak in front of them again.

     
  • Always be punctual on the first tee and never have practice swings on a tee.

     
  • Replace divots and repair pitch marks on the greens.                                                         
     
     

  • If you go into a bunker, always enter it from the back and never down the face, unless your ball is right in the face. Rake the bunker well to smooth over your footprints. If there is no rake, use your clubhead.

     
  • On the green, don't walk on the line of another player's shot. Always step carefully across it if you are going to attend the flag. When attending the flag, first see that it is loose and will pull out of the hole easily. Secondly, stand away from the hole to the side and don't cast your shadow over the hole. Thirdly, hold the flag to keep it from flapping in the wind. Finally, pull it out immediately the player has struck his putt.                                   

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  • State the score in a match at the end of every hole if you are the player who is down. If you are the one who is up, state the score if your opponent fails to do so.

     
  • When marking your ball on the green, use a small coin or ball marker and place it behind the ball before picking it up. When replacing it, put the ball down in exactly the spot it came from and then pick up the marker. If, for some reason, you have to ask a player to mark his ball to the side, then remind him to replace it in the right spot.

     
  • Etiquette is also vital for safety.

     
  • Always stand to the right of the shot and never behind a player.

     
  • On the tee, always go over to the right side of the tee to watch another player. This is crucial for safety. Remember that the other person may hit his drive, not be satisfied with it and then take a practice swing while you are possible walking forward to take up your position.

     
  • Never get ahead of a player, and never turn your back on someone who is playing, no matter how expert. Always keep level with him and on the correct side.

     
  • If there is any likelihood of your ball hitting someone else, or it is going over trees toward an adjacent fairway; call out "fore". If you hear someone else shout "fore" don't just look around to see whether they mean you, but bend over and cover your head with your arms.

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  • Try to get used to playing golf at reasonable speed. When you get to the tee, don't mark your card for the previous hole if you are the first player to drive. Get onto the tee as quickly as possible, but take your time over your shot. Other players should then get their drivers out and be ready, again marking the card if necessary while going up to the next fairway. Don't mark your card on the green or even by the green after finishing the hole.

     
  • Get used to leaving your clubs on the correct side of the green as near as possible to the exit to the next tee.

     
  • Move quickly between shots so that other players are not delayed.

     
  • If you think you have lost a ball, get used to using the provisional ball rule. This will avoid the bother of having to go back to the tee.

     
  • The rules state that you are allowed five minutes to look for your ball. If you think that it could be lost, check your watch immediately you arrive on the scene, be prepared to call other players through from behind you and only use that five minutes. In a four ball assume that each player is responsible for his own ball and keep play moving.

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Hill Barn Lane

Worthing 1903 237301

Email: golf@hillbarngolfclub.co.uk

Website Created by bob truman contact: info@hillbarngolfcourse.co.uk